We agreed that Eternium remains a best-in-class ARPG that should continue moving forward. Together, Dream Primer and Making Fun discussed all the possibilities. Developing the next game and running events and a complex build and release process that gets broken by every Apple or Android API upgrade left little time for bug fixing or feature development on Eternium. Dream Primer had someone who developed expertise hacking the engine and running the build process, but that person left and this difficult task fell on Adrian’s shoulders. Managing a live game on an orphaned engine is no small feat. Dream Primer are excited to show you what they have been working on in Unreal 5. This post is mostly an update on Eternium. There were observations and speculations, some more accurate than others, but what can you expect without communication from us? While things may have seemed quiet at Making Fun and Dream Primer, the reality has been anything but. There were some helpful insights and some fair criticisms. Thank you for the valuable feedback and questions in response to my previous post.
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